During week 2 we were tasked with using our research to sketch a design of a 3d model before developing it.
First of all we decided to, as a group, come up with a list of props we may need and put them in Codecks as cards in the asset list. These were based on both the crude sketch and the characters (A wolf and a Seer) to ensure we would have props relating to them (e.g. chains, potions etc). We then planned out which props we were each going to do.
Sword
I decided to design the model for the rusted sword. This was done by firstly taking a close look at the reference images chosen:
References
Planning
These images were pulled from real historical examples of swords of that time period, from artists imaginations of what that sword might look like and finally from examples of the style we are trying to emulate. These were used to inform preliminary sketches of what I believe the sword should look like with the aim of creating something which would believably fit within the Roki style. Three of these sketches were done:
This was done in a series, first I took the elements I liked from all of the reference images and compiled them into a "Concept core". From there I took it and added more details such as damage and markings. Finally, I took the detailed model and applied the Roki aesthetic by tweaking the details added, making the sword shorter and fatter and other minor changes.
Technique
Finally I used these designs as a reference to create the model as seen below
These images show the general layout of the model as well as close-ups of the damage details. I intend for the sword to look like it has been through a rough battle and then left to decay, the majority of this will be done through material details however the damage is there to emphasise the idea. I also used techniques such as smoothing and bevelling to give the correct qualities to the handle and blade I Intend to add the finer details such as symbols and scratches next week. For now however I decided to upload this model to Codecks so I would have a backup incase the new model was not satisfactory.
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