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Ragnarök Roki Team
Scott Meekin
Weekly Blog's
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meekin-s
Week 1 - Introduction
During week 1, we were assigned group work to make characters and environments in the art style of Röki. I took the role of Character...
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meekin-s
Week 2 - Planning/Designing
For this week we had to start designing what our environment will look like as well as the characters. I was tasked with making the wolf...
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meekin-s
Week 3 - Starting Maya
On the Trello board for Asset Development, there is a face template from the character Tove from Roki. I was able to download it and...
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meekin-s
Week 4 - Designing the Wolf
I decided to start my work on the Wolf's head that my character will be wearing. For this task, I wanted to get the general shape of the...
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meekin-s
Week 5 - The Body
I decided to redesign my character into Skye. I took inspiration from Tove and drew my character in the Roki style. For this week is...
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meekin-s
Week 6 - Materials/Lamberts
To make a material I had to right-click on a shape and click make a new material. I then had to make a Lambert. Whenever you create a...
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meekin-s
Week 7 - UV's Part 1
When week 7 started the lecturers task the students with UV's. We were told to follow a video that was set by the Animation department to...
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meekin-s
Week 8 - UV's Part 2
For the start of week 7, I followed a tutorial lesson that the lecturers provided us from the Animation department going through UV's. ...
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meekin-s
Week 9 - TurnTable
For week 9 my team were preparing for a presentation about our project. We would be presenting to Holly Akrill. Her work presented here:...
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meekin-s
Week 10 - Applying Presentation Feedback
For this week we presented our presentation in class to Holly. She was able to go through all of our models and give us feedback. We were...
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meekin-s
Week 11 - Rigging
When it came to rigging I selected my character model and copied it into a new scene in Maya. I then made the location 0 on all the axis...
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meekin-s
Week 12 - UV and Unreal Engine
I had previously created a UV with Tove so in order to do a UV for Skye i went to the UV editor. I then selected my model and used the...
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