During week 12 we needed to import our scene into unreal engine. I decided to take on this task and I accomplished it by first taking an object and pressing D to get it's piviot point, next it is moved to the most bottom left point of the model. Finally by holding X the model is moved to the middle of the scene grid.
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Next I click file, then game exporter, then a popup will display, asking where the FBX file should be sent and what it should be named.
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Next I opened an unreal engine and was met with a pop-up asking if I would like to import my character. After selecting import another popup is made.
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This pop-up asks what parts of the model I want to import. If the swatch is already in unreal I set material import method to do not create material otherwise it is left alone. Finally I press import all to bring in the model.
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This process is repeated for all the models that everyone has made. I then reconstructed the scene using the Maya scene as a reference.
Particles
I also felt it would be beneficial to add particle effects using Unreal's Niagara system. I won't go into details of how this was accomplished here as it isn't relevant to maya.
Finally I uploaded the entire scene as shown below to Codecks for the character artists to put their characters in.
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Snapshots
We needed to take high resolution screen shots of the scene showcasing our props throughout the scene. I achieved this by clicking window, then selecting output log. Then in the newly opened output log I typed the command "HighResShot 1920x1080" I then positioned my camera in an acceptable position and pressed enter in the output log. I repeated this process three more times so I would have my four renders. For the final render I decided to do something different however, I felt that as I had positioned everything in the entire scene I should show it as a render as well, I did this by entering the front camera before running the command in the output log. The images taken are shown below.
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