Week 12
- Odhran Mclaughlin
- May 17, 2023
- 2 min read
During week 12 we needed to import our scene into unreal engine. I decided to take on this task and I accomplished it by first taking an object and pressing D to get it's piviot point, next it is moved to the most bottom left point of the model. Finally by holding X the model is moved to the middle of the scene grid.

Next I click file, then game exporter, then a popup will display, asking where the FBX file should be sent and what it should be named.

Next I opened an unreal engine and was met with a pop-up asking if I would like to import my character. After selecting import another popup is made.

This pop-up asks what parts of the model I want to import. If the swatch is already in unreal I set material import method to do not create material otherwise it is left alone. Finally I press import all to bring in the model.

This process is repeated for all the models that everyone has made. I then reconstructed the scene using the Maya scene as a reference.
Particles
I also felt it would be beneficial to add particle effects using Unreal's Niagara system. I won't go into details of how this was accomplished here as it isn't relevant to maya.
Finally I uploaded the entire scene as shown below to Codecks for the character artists to put their characters in.

Snapshots
We needed to take high resolution screen shots of the scene showcasing our props throughout the scene. I achieved this by clicking window, then selecting output log. Then in the newly opened output log I typed the command "HighResShot 1920x1080" I then positioned my camera in an acceptable position and pressed enter in the output log. I repeated this process three more times so I would have my four renders. For the final render I decided to do something different however, I felt that as I had positioned everything in the entire scene I should show it as a render as well, I did this by entering the front camera before running the command in the output log. The images taken are shown below.
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