Task for this week
Our task for week 11 was to UV map all of our props so that they were all coloured for when they get imported into the unreal scene. We divided all the props out equally and we UV mapped a half of the props each. I also made another prop which I had been working on in my free time so that we had extra decoration for our scene and the wolf character has another key prop. The prop I worked on was a skull and bones.
UV Mapping
I did half of the UV mapping for half of all the props as we as a group divided the objects between us to UV map so I coloured all of the props below using the planar tool and the UV editor.
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Skull and Bones purpose for the scene
The purpose of the skull and bones within the scene is supposed to show the eeriness of the scene and that there is something mysterious and dangerous within the cave being the wolf that was imprisoned long ago. The wolf character also has an attachment to bones so the character likes to hoard the bones.
Concept Art
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I created this concept art for the skull and bones props and I used this as a reference for my maya model of the skull and bones.
Maya work
I created these skull and bones using the concept art I sketched.
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