Week 5 - The Body
- meekin-s
- May 12, 2023
- 3 min read
I decided to redesign my character into Skye. I took inspiration from Tove and drew my character in the Roki style.

For this week is started to work on the Chest, arms, and legs. To get started I imported the obj. file of Tove into Maya to help me with the shape and the overall construction of her body.
To do the Arms I used a soft cube and I used the scale tool on the vertices at the top of the arm piece. I then selected the vertices at the bottom and scaled them down. The reasoning for this is that typically the shoulder is going to be larger in size compared to where the elbow is. I then selected some vertices in the middle and scaled them out too to help create the baggy-ness on the arm piece to convey that my character is wearing a big outfit.

For the legs, I used a soft cube and I selected the top vertices and moved them upwards and did the same for the bottom. I then scaled down the vertices at the bottom as well as the top. I then also made the waist that the leg will connect to. I got a soft cube and made it's smoothness 2. I then selected the faces that were above the middle and deleted them,

For the Torso/chest, I didn't want to go overboard and make it too detailed as I had changed my character design to have a cloak that covers the chest piece. By making the chest just a square it wouldn't have looked right. So I made a cube and added multi cuts around the cube. I then selected the vertices and spread them out. I used Tove's hoodie as my inspiration. I scaled up some areas to add bagginess.



I then made the hands. In my concept, I decided to put round gloves on my character instead of fingers. This just came down to my character's traits as the theme of Ragnarök is set during winter so it made some sense.
For the palm of the glove I used a soft cube and scale, I scaled it out a little. I also did then with the thumb part as well but I made it very narrow. When it came to the base part of the glove I used a circle and removed the faces that are above the midway point. I then rotated it to make the hand curved so it didn't look generic. Once I put the pieces together I made further adjustments like making the thumb more at an angle and making the base part the same thickness as the palm.

I decided to tidy up the torso as i thought it looked a little too messy and i though there would be some Topology issues. I used the multi-cut tool and made cuts around the mesh so that there would be no issues. I rearranged some vertices and some faces to bring some ruggedness to the chest to make it look like Skye is wearing a big jumper.



I then used the clean up tool with these settings. This was able to help me identify any Topology that had more than 5 sides as it would cause issues. I then used the edge tool to remove any triangles so that the mesh doesn't bend.

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